Posted: 11 May 2018, 23:15
Hello
I suppose it's not very easy.
But it would be fantastic if sampler recording could follow the play position, the pitch, the speed and the loop lengh.
Actually, when i'm in overdub mode, if i make a record when i'm in reverse, the new input isn't recorded à the position where the sampler is like a traditional looper.
i suppose that it's a problem to the core of the sampler. So peharps a sampler module dedicated to overddubing would be the solution ( with undo please !!!).
So for my project, i need also a reverse, pitch (eventually stretching) , marker to slicing and of course overdubbing and circular buffer mode.
I notice to when i use sampler in overddubing, it make a lot of click.
I know that this question is not very easy to resolve, and i wonder how the hardware loopers avoid it .
thanks a lot.
JF
I suppose it's not very easy.
But it would be fantastic if sampler recording could follow the play position, the pitch, the speed and the loop lengh.
Actually, when i'm in overdub mode, if i make a record when i'm in reverse, the new input isn't recorded à the position where the sampler is like a traditional looper.
i suppose that it's a problem to the core of the sampler. So peharps a sampler module dedicated to overddubing would be the solution ( with undo please !!!).
So for my project, i need also a reverse, pitch (eventually stretching) , marker to slicing and of course overdubbing and circular buffer mode.
I notice to when i use sampler in overddubing, it make a lot of click.
I know that this question is not very easy to resolve, and i wonder how the hardware loopers avoid it .
thanks a lot.
JF