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Posted: 18 May 2006, 19:46
by lalo
hi guys,

would be nice to have a general randomizer that works on the patch level...

kind of...

you open a list that shows all the parameters present in a patch (VST plugins included)

and then you select wich parameters you wnat to be randomized...with seed options..range options etc..for every parameter :)

lemme know what you think about :)

Posted: 20 May 2006, 11:14
by senso
This option could be funny. Like in Reaktor, or Buzz?
I could add a new field in the parameter of "design modules" witch could do this behaviour.

Posted: 20 May 2006, 11:16
by lalo
great...some randomness sometimes is a good inspiration :)

i c(age)hing :)

Posted: 28 Feb 2007, 12:50
by lalo
hi,
just to bump it a little :)

a randomizer window in wich you can choose the parameters in the patch you want to randomize (and in wich min max range of parameter value)

would be nice to have it at the VST shell level without the need to connect sliders to all the (sometimes a lot) vst parameters...this could be a great preset generator

another great ide would be to have a tablet object in wich you can create points that rapresent a patch preset....
sou you could morph between patch presets obtaining great morphing textures

thanx

Posted: 28 Feb 2007, 16:43
by senso
hello, thanks for your feedbacks
would be nice to have it at the VST shell level without the need to connect sliders to all the (sometimes a lot) vst parameters...this could be a great preset generator
It's a good suggestion, but an hard job...
another great ide would be to have a tablet object in wich you can create points that rapresent a patch preset....
yes, something like the XY panel, and move the cursor to make cross fades between presets.

Posted: 01 Mar 2007, 09:51
by lalo
senso wrote:It's a good suggestion, but an hard job...
hope you'll find the time to do it in the future :)
senso wrote:yes, something like the XY panel, and move the cursor to make cross fades between presets.
exactly..and on the XY panel creating different points rapresenting the presets..
would be nice to include or exclude patch parameters and how much they are influenced from the morph process

lalo

Posted: 02 Mar 2007, 08:49
by bsork
Well lalo, you got me thinking and it occured to me that an XY pad that morphs between 4 different sets of parameters is fairly easy to implement in Usine except for one thing: The math needed to calculate the output values.

I'm working on it, but if there's someone out there who knows the correct fomula, I would very much like to have it.

Posted: 02 Mar 2007, 09:04
by senso
I think lalo needs interpolations between presets (a set of many value).

For the formula.
Too early.
I need a coffee.

Posted: 02 Mar 2007, 09:15
by lalo
senso wrote:I think lalo needs interpolations between presets (a set of many value).
exactly
senso wrote:For the formula.
Too early.
I need a coffee.
yes :)
good morning

Posted: 02 Mar 2007, 13:38
by bsork
I think I've found the formula. I was thinking way too complicated in the beginning. I think I'll post something in Add-ons. During the weekend, maybe.

Posted: 02 Mar 2007, 20:59
by senso
cool!

Posted: 12 Jul 2007, 00:22
by moody33
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