how to play just the selected marker
something like this ?


i didn't express my idea very well:i want to trigg a marker without playing the other parts of the sample,i tried with a play button to command the playing and the marker number,but it play all the sample....the idea is to divide a sample and be able to trigg the part of the division you want,with a step module ,or random...
try the compilation-utils1 in the addons/others , there 's something like this..
named :
1sample_4_position to play_button
named :
1sample_4_position to play_button
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grego mondo
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so you have a play trigger that starts at the first marker, right ? and another marker that shows the end ?
can't you get the position of the second marker ( something like 38,5) and make a stop play when pos. is > 38,5 ?
can't you get the position of the second marker ( something like 38,5) and make a stop play when pos. is > 38,5 ?
En attendant cordialement l'apocalypse ... 100% Usine !!
https://lesformesdufond.kaz.bzh/grego-mondo/
PC i7 2.6Ghz - Win11 / RME Fireface UFX
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https://lesformesdufond.kaz.bzh/grego-mondo/
PC i7 2.6Ghz - Win11 / RME Fireface UFX
Tubas / Serpent / Music Box
Interfaces Midi / OSC / DMX
yes! i uploaded it as "markers", it seems to work good,i'm gonna try with more samples...thanks guys...
is there a way to make the uploaded image (from uploader menu)appears here? or do i pass through image hosting?
is there a way to make the uploaded image (from uploader menu)appears here? or do i pass through image hosting?
Hi everybody,
I want to make a similar patch and i've got the same problem.... and i don't understand really what is the solution. I've not found the Compilation_Utils_1, where can I download it, please..?
Thanks
I want to make a similar patch and i've got the same problem.... and i don't understand really what is the solution. I've not found the Compilation_Utils_1, where can I download it, please..?
Thanks
it's an old thread , but here the heliouk6 screenshot :


hehe...is everyone making a beat loop reslicer?
I also have another way to play specific slices from a loop in the sampler if anyone wants to try...
This divides a loop exactly by the number of steps.
Fom the output of your step module, use an A*B, B=100 divided by number of steps, and then from the A*B outlet, an A-B, B=100 divided by number of steps. From the A-B outlet you connect to both the Start Pos and Pos inputs. This only works for me in Bar Sync modes with a max record time set to 2x the desired playback length but it works well.
So when do we all compare our beat loop reslicers?
I also have another way to play specific slices from a loop in the sampler if anyone wants to try...
This divides a loop exactly by the number of steps.
Fom the output of your step module, use an A*B, B=100 divided by number of steps, and then from the A*B outlet, an A-B, B=100 divided by number of steps. From the A-B outlet you connect to both the Start Pos and Pos inputs. This only works for me in Bar Sync modes with a max record time set to 2x the desired playback length but it works well.
So when do we all compare our beat loop reslicers?
Ok.. thanks for answers...
I've try to do the heliouk6's patch, but for me it doesn't work... and also it's not really what i'm thinking about...
What i want it's simply a wave file slice with markers... and each part can be trigger with a play button (play as long as press)...
Roughly it can look like this:

"hs": reading in english it's ok for me but writing is too difficult.. so all appologies for mistakes.."hs"
I've try to do the heliouk6's patch, but for me it doesn't work... and also it's not really what i'm thinking about...
What i want it's simply a wave file slice with markers... and each part can be trigger with a play button (play as long as press)...
Roughly it can look like this:

"hs": reading in english it's ok for me but writing is too difficult.. so all appologies for mistakes.."hs"
ok.... I'm beginner with usine so I'm trying many way to translate my thing in a patch but for now i failed..! So if somebody want to help me i'm very interesting.
Thanks
Thanks
hey , kokar
i've just add a little addon , as a first try to your question ( was more easy than a screenshot ) check it and tell me if it can help to begin something :

you move your markers as you want , switch 1 will play marker 1 to 2 , switch 2 play markers 3 to 4 and so..
( you can also use button in place of switches..)
addons/others/NS_4_Markers_Player
i've just add a little addon , as a first try to your question ( was more easy than a screenshot ) check it and tell me if it can help to begin something :

you move your markers as you want , switch 1 will play marker 1 to 2 , switch 2 play markers 3 to 4 and so..
( you can also use button in place of switches..)
addons/others/NS_4_Markers_Player
Thanks a lot Nay Seven, for answer and reactivity!
It works well, however I want to work in "syncmod=playbutton".. I want each button to play when it press and stop when it release..
But thank you for this great begining... I will study it tomorrow in details because I want to really understand how it work.
good evening
KOkar
It works well, however I want to work in "syncmod=playbutton".. I want each button to play when it press and stop when it release..
But thank you for this great begining... I will study it tomorrow in details because I want to really understand how it work.
good evening
KOkar
Hello Nay seven, (and everybody of course!)
I worked on the patch (thanks for your begining idea
) and I have got now what I wished... cool!
However they are two things that I don't understand:
1- The reverse function dosen't work... For example what I want is when you press "3rev" sample is play from marker 3 to the begining. For now these functions always start from the end to the marker..,!;,;?
2- When I record stuff from input soundcard, there is always a small decay at the beginig of the sample... I play with asio4all. Normally there is no problem..?.
So except that, it work well... We can play with library sample or record a sample "on the fly". There are two differents way to trigger sample:
-with mouse (or finger): sample is play from marker to the end (or retrigger)
-with midi keys: sample is play from the marker to the end, as long press
When you have play a pattern that you like, you can loop it on the second sampler (with midi learn, to have a great loop)!..
Can I send you the patch..? so If you have an idea (and time!) to correct the reverse button... and after that perhaps we can add it to the add-on, If you want.. Or maybe I can add it as "work in progress"... Let me know..
So thanks for your help.
@+
I worked on the patch (thanks for your begining idea
However they are two things that I don't understand:
1- The reverse function dosen't work... For example what I want is when you press "3rev" sample is play from marker 3 to the begining. For now these functions always start from the end to the marker..,!;,;?
2- When I record stuff from input soundcard, there is always a small decay at the beginig of the sample... I play with asio4all. Normally there is no problem..?.
So except that, it work well... We can play with library sample or record a sample "on the fly". There are two differents way to trigger sample:
-with mouse (or finger): sample is play from marker to the end (or retrigger)
-with midi keys: sample is play from the marker to the end, as long press
When you have play a pattern that you like, you can loop it on the second sampler (with midi learn, to have a great loop)!..
Can I send you the patch..? so If you have an idea (and time!) to correct the reverse button... and after that perhaps we can add it to the add-on, If you want.. Or maybe I can add it as "work in progress"... Let me know..
So thanks for your help.
@+
no problem if you want send me the patch..
yan.ledean|at|sensomusic.com
cause I'm not sure to understand, in the last version I've uploaded , if you set marker 1 to 2 for the first switch , in reverse mode this will play marker 2 to 1..normal..?
yan.ledean|at|sensomusic.com
cause I'm not sure to understand, in the last version I've uploaded , if you set marker 1 to 2 for the first switch , in reverse mode this will play marker 2 to 1..normal..?
sorry but I not seen your last version.
finaly what I wanted was not really to play a slice (from marker to marker) but rather trigger from marker to end.. i didn't express my idea very well. sorry but let see the patch and you will see.
thanks
finaly what I wanted was not really to play a slice (from marker to marker) but rather trigger from marker to end.. i didn't express my idea very well. sorry but let see the patch and you will see.
thanks
I know this is an old post, but I have new solution: just touch the slices or slide over right on display
I thought it could be much comfortable for touchscreen
http://www.sensomusic.com/forums/upload ... ver%5D.pat

I thought it could be much comfortable for touchscreen
http://www.sensomusic.com/forums/upload ... ver%5D.pat

Very cool solution r.error, i can imagine a big patch with several of this ones ! 
have you find a way when you add some markers..?
have you find a way when you add some markers..?
Yes, edit markers in real time is not very comfortable. I think markers must be determined by poly, because anyway you will need to apply poly, if num of markers are changed. I don't see different solution in this system. So just change the poly and markers will be changing to too
here smoother visual feedback, and edit markers button
http://www.sensomusic.com/forums/upload ... s_EDIT.pat
here smoother visual feedback, and edit markers button
http://www.sensomusic.com/forums/upload ... s_EDIT.pat
I don't have study your patch deeply but i was thinking about the inlets poly and apply poly of the current patch setting module but maybe not doable....
ah, thanks. . . I haven 't noticed about current patch module 
http://www.sensomusic.com/forums/upload ... es_V.2.pat
http://www.sensomusic.com/forums/upload ... es_V.2.pat
thanks . . .
Yes, ipad sampler is similarly based, and gestural manipulation are interesting.
Yes, ipad sampler is similarly based, and gestural manipulation are interesting.
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