I'm gonna try using my laptop as an effect processor for live use, running Usine as the effect host ofcourse! I'm playing an electric octave mandolin (similar to electric guitar) into the audio interface input, and the output goes to a guitar amplifier (for now, may use amp modelling later). I will be using a Behringer FCB1010 for foot control of Usine.
What I want to do is to create a workspace which can be used in the above situation. I want to be able to change between different sounds (patches? lines? conductor?) during songs (turning several effects on/off and perhaps changing the presets of them, all in one program change midi event). I also want it to be quick to modify the setup, if I want to change a particular sound or add a sound.
I was thinking on how you guys would do this, in order to be maintainable, and not unnecessarily cpu-expensive. I was thinking of creating each effect as a patch (like if a patch was a pedal) and then for each sound I create a line in the grid and add the pedals as sub-patches, so that each sound have it own "pedal board". I guess this may be cpu-expensive though, because several instances of a patch could exist in several places (e.g. if I use reverb in 8 different sounds).
Any tips would be helpful
