Hi All,
I am very new to Usine so pls be patient if this question sounds a bit ridiculous. I do understand that the answer to this really depends on what one is trying to do. I've noticed that the audio engine is off when I open most demo workspaces, and when I create a new, empty one. Is the audio engine the preferred way of starting/stopping Usine?
What is the *best* way to start a workspace/group of patches?
Yes, in Usine the audio engine is the main engine , all calculation are stopped when you switch off this engine ( except Midi and OSC ).
Same when you switch off a track , this way you can win some cpu.
You also have a module named patch ON/OFF to turn on/off an individual patch
Same when you switch off a track , this way you can win some cpu.
You also have a module named patch ON/OFF to turn on/off an individual patch
Thank nay.
Can anyone suggest why this doesn't work? It neither turns the audio engine on, nor off. It blocks the master on/off from woking if the switch is off.

Can anyone suggest why this doesn't work? It neither turns the audio engine on, nor off. It blocks the master on/off from woking if the switch is off.

Regards,
Scott
Scott
yes, you have 2 problems here
1_your switch become the master on the the dashboard module, so you can use the normal switch anymore
add a pass only if has changed module to resolve this.
2_ when you switch off the audio engine, no more calculation is possible...so nothing work
add an always calculated module in your patch to avoid this :

1_your switch become the master on the the dashboard module, so you can use the normal switch anymore
add a pass only if has changed module to resolve this.
2_ when you switch off the audio engine, no more calculation is possible...so nothing work
add an always calculated module in your patch to avoid this :

Fantastic. Thanks very much.
Regards,
Scott
Scott
Who is online
Users browsing this forum: No registered users and 80 guests
