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[Physics Engine] Shape/Object Control - Enable/Disable Calculation

I need help on a Patch
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sephult
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Unread post by sephult » 24 Jun 2013, 12:30

Hello Everyone!

I am looking for a solution regarding multi-control enable/disable.
Currently I have a basic container and a few shapes, I am looking to figure out how to disable shapes in realtime.


I have found I am able to make the object invisible, however the calculations are still present.
Does anyone have any suggestions for disabling objects, before I dig too deep and try to make something?

;)

-Sephult
"Every act of creation is first an act of destruction." -Picasso

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nay-seven
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Unread post by nay-seven » 24 Jun 2013, 13:11

Hello and welcome Sephult,

No real solution for the container, but depending of your purpose, maybe the Draw XY panel can do the job..?

iococoi
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Unread post by iococoi » 24 Jun 2013, 13:57

just a quick question:

what would be the easiest way to get some sort of trajectory path of those "physical" objects? there's a dedicated module, i know, but i'm not quite sure how to use it in this context..

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nay-seven
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Unread post by nay-seven » 24 Jun 2013, 15:15

By default, the physics engine is more to create random and independent movement for objects, but you can use the trajectory module is you need this way ( for example):
Image

sephult
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Unread post by sephult » 24 Jun 2013, 20:31

Thanks Nay, Also having some touch issues. Seems with Physics enabled...say two objects if I capture an object with the mouse the other seems to smoothly continue its trajectory. Unfortunately the Touch bogs the graphics down completely. Will put in a bug report.
"Every act of creation is first an act of destruction." -Picasso

sephult
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Unread post by sephult » 24 Jun 2013, 21:01

Actually I just realized the 1.01.007 update and gave it a try. Looks to be alot more stable than the previous version. Seems Syncro has less skipping around and alot better response. Woohoo
"Every act of creation is first an act of destruction." -Picasso

sephult
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Unread post by sephult » 24 Jun 2013, 21:43

Take that back, it was because response was defaulted back to medium slow....unfortunately my other touch sequencer was too slow to respond and show changes in mutes for multitouch. 5ms works great for that, horrible for physics engine with two shapes.
"Every act of creation is first an act of destruction." -Picasso

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