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Long random data delay

I need help on a Patch
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Saynom2
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Long random data delay

Unread post by Saynom2 » 19 Jun 2020, 16:28

Hi everyone,

I would need to have a sub-patch (or maybe a script) for a long and random data delay but I don't know how to proceed.

My needs are as follows:
- a data delay that could be anywhere from 6000 to 20000 ms.
- a "generate" input that could be triggered by a button to randomize the length of this delay.

Do you think it could be doable?

By the way, I'm on HH3 if it's of any help.

Thanks in advance.

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x.iso
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Unread post by x.iso » 20 Jun 2020, 04:12

well, indeed Data Delay lacks max delay parameter like Audio Delay have, so this belongs to feature suggestions. you could daisy-chain data delays, but it's a PITA to manage (for instance if you input different random delay timings on each one, overall delay would probably not change too much, but if you use same random number for timing all delays, it will make huge range difference from value to value
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Saynom2
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Unread post by Saynom2 » 20 Jun 2020, 09:59

x.iso wrote:
20 Jun 2020, 04:12
you could daisy-chain data delays, but it's a PITA to manage (for instance if you input different random delay timings on each one, overall delay would probably not change too much, but if you use same random number for timing all delays, it will make huge range difference from value to value
That's exactly what I tried before I posted my question here. The problem is that for some reason when I do this I get a "noisy" output. It doesn't behave like you would expect. That's really strange... :/

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nay-seven
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Unread post by nay-seven » 20 Jun 2020, 15:35

Have you tried something this way ? ( you can also adjust num of blocks)
Capture d’écran 2020-06-20 à 15.32.43.png

SylvainT
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Unread post by SylvainT » 21 Jun 2020, 12:41

Hello,

Here's an example.
Limited to 20 datas (during the max time of the delay).
If you want more, increase the number of polyphonic voices of the delay sub patch.
All the best

Sylvain
Long Random Data Delay.pat
(230.29 KiB) Downloaded 352 times

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x.iso
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Unread post by x.iso » 21 Jun 2020, 15:25

I've helped out with this yesterday via Discord and as it turned out regular Audio delay was enough for the task, as it allows for up to 60 seconds delay. I've also used polyphonic approach to avoid overwritting sampler before it can playback full recording made.

as for data delay, I also thought of using time counter and flow mechanics to replicate longer data delays. so it can be done, but a bit too much of a hassle compared to just having longer delay timings in Data Delay to begin with.

patch in question is attached
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test_mic_sampler2.pat
(320.42 KiB) Downloaded 273 times
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SylvainT
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Unread post by SylvainT » 21 Jun 2020, 17:01

Great
Could be nice to write a note when a discussion is finished on another platform, if not it's a waste of time for other forum contributors.
All the best

Sylvain

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x.iso
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Unread post by x.iso » 21 Jun 2020, 22:35

SylvainT wrote:
21 Jun 2020, 17:01
Great
Could be nice to write a note when a discussion is finished on another platform, if not it's a waste of time for other forum contributors.
All the best

Sylvain
yeah, I forgot to post here, sorry about that. but your patch is useful specifically for long Data Delay, which was originally requested and could be used in various scenarios.
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