building modules
Hey I have a question..I got the free version of usine and I'm new to all this.I wanted to know if there was a tutorial to understand how to build the modules in usine? Like how to send everything to what to make it all work..I know this might be a lot to ask but I really wanna buy the pro version but I wanna understand the basics of how to build patches first. Thanks any help will be appreciated
Mr Vega
Mr Vega
hello and welcome !
you can check this 3 basic little tutorials
end of the page )
http://www.sensomusic.com/wiki/doku.php?id=howto:index
and of course all the guide in the wiki :
http://www.sensomusic.com/wiki/doku.php?id=manual:guide
and of course , we are here to help you answer any of you questions...
you can check this 3 basic little tutorials
http://www.sensomusic.com/wiki/doku.php?id=howto:index
and of course all the guide in the wiki :
http://www.sensomusic.com/wiki/doku.php?id=manual:guide
and of course , we are here to help you answer any of you questions...
Wow that was fast..thanks I will look into that today..
sorry but your question looks ambiguous for me
You have many kind of modules in Usine:
1) natives modules included in Usine (like the sampler, etc..)
2) sub patches, which are patches that you include in other patch, and so on. With the Pro version you can create and modify sub-patches, not in the free. If you can make a patch you can make a sub patch because it's the same.
3) scripts, generally used for complex data manipulations, a basic knowledge in programming stuffs, especially the pascal like language
4) User Modules make with the C++ SDK; if you are a warrior in programming.
I feel that you are talking about the 2)
You can really live without knowing anything on points 3 & 4!!
You have many kind of modules in Usine:
1) natives modules included in Usine (like the sampler, etc..)
2) sub patches, which are patches that you include in other patch, and so on. With the Pro version you can create and modify sub-patches, not in the free. If you can make a patch you can make a sub patch because it's the same.
3) scripts, generally used for complex data manipulations, a basic knowledge in programming stuffs, especially the pascal like language
4) User Modules make with the C++ SDK; if you are a warrior in programming.
I feel that you are talking about the 2)
You can really live without knowing anything on points 3 & 4!!
Olivier Sens
www.brainmodular.com
www.brainmodular.com
Thanks for the response oliver..yes number 2 is what I'm talking about..like for instance if I drop a audio file in channel 1 and click that channel, on the right hand side it shows everything its linked to like the sends, audio in/out etc..say for instance I wanna link the glitch patch to it how do I know how to link what to what to control the glitch controls on screen? Does this make sense? Lol I just want to make sure I know what I'm doing before I pay for the pro version.. thanks again
Thanks for the response oliver..yes number 2 is what I'm talking about..like for instance if I drop a audio file in channel 1 and click that channel, on the right hand side it shows everything its linked to like the sends, audio in/out etc..say for instance I wanna link the glitch patch to it how do I know how to link what to what to control the glitch controls on screen? Does this make sense? Lol I just want to make sure I know what I'm doing before I pay for the pro version.. thanks again
if you are in grid mode , just drag and drop the glitch patch to the second row of you track , and change the little grey "grid "in to a yellow "rack"

is this what you mean..?

is this what you mean..?
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