Posted: 06 May 2009, 01:34
I remember martignasse spoke about this at the workshop. I also use them everyday, in picture world it's generally the best way to fake reality while 100 percent computer generated (best is of course take real source but..).
the most used algorithm is certainly..
fractal noise
or "smoke", "clouds

the one I often use it has a parameter named octave to generate differents scales,
big ones, medium, small, to make a more complex image out.
I really think it could have good audio applications, any challenger on this one:
create a fractal algorithm/ random patern array
or maybe one day usine could read the RGB value of a pixel in an image? (sound stupid to make sound, i reckon, but those textures might be cool sound textues too ?)
I can manually draw 3 differents size variations arrays but im sure benjamin has a better tool to "genererate"
the most used algorithm is certainly..
fractal noise

the one I often use it has a parameter named octave to generate differents scales,
big ones, medium, small, to make a more complex image out.
I really think it could have good audio applications, any challenger on this one:
create a fractal algorithm/ random patern array
or maybe one day usine could read the RGB value of a pixel in an image? (sound stupid to make sound, i reckon, but those textures might be cool sound textues too ?)
I can manually draw 3 differents size variations arrays but im sure benjamin has a better tool to "genererate"