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How to avoid a jump in value with an object rotating and reactivision?

I need help on a Patch
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marcelvincent
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Posts: 28
Location: FRANCE - Agen
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Unread post by marcelvincent » 24 May 2009, 16:28

I reactivision and markers to retrieve the values transmitted by the rotation of an object.

The values transmitted by the rotation of my object go from 0 to 6.

The problem that I see as the principle of rotation had no physical limitations is that when the object reaches the value 6 if you turn the value jumps to 0.

Around this problem I would like to use my object.

Does someone have an idea?
Try to make a Usine patch for my sound table !

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