Posted: 16 Jun 2011, 23:38
I'm working on a patch that I want to work like a traditional sound board - levels, pan, sends, then a final chain for eq, verb and compression. I'm having a performance issue that I think I have tracked down to the many audio inputs. The sound gets very choppy and GUI performance drags. I played around with removing some of the active elements and the meter animations, but the issue persisted, so I wondered if maybe I'm not handling the audio inputs correctly. My guess is that the ASIO driver is getting all of the signals and being overwhelmed.
I'm going to play around with the audio buses to see if they make the performance issue go away, but practically speaking, drag and drop inputs would be easiest. I was looking at the 'Additional Audio Inputs' but I just don't get it. Is there a way to wire them that would allow many inputs to a patch and address the performance issue?
The GUI-

The Patch
Patch
Thanks all,
- CCQ -
I'm going to play around with the audio buses to see if they make the performance issue go away, but practically speaking, drag and drop inputs would be easiest. I was looking at the 'Additional Audio Inputs' but I just don't get it. Is there a way to wire them that would allow many inputs to a patch and address the performance issue?
The GUI-

The Patch
Patch
Thanks all,
- CCQ -