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Connecting ADSR patch to the sampler

I need help on a Patch
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javanaiz
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Unread post by javanaiz » 27 May 2013, 14:25

Hola

I 'm on the way to connect the ADSR patch to any audio source (sampler, live sample, sergio slicer ...)
to get the same effect like in this video :

http://christopherwillits.com/what-you- ... ut-willits
episode 2 / at 13'20''

The Usine ADSR patch look ok for that (like in kontakt)
but I can't figure how connecting this patch to the sampler to affect his "audio out"

from ADSR patch
--------------------------
fader out to -------> ???
fader out DB to --------> ???

best regards
Javanais

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nay-seven
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Unread post by nay-seven » 27 May 2013, 14:47

generally, fader out DB to --------> gain inlet of a Volume audio module

javanaiz
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Unread post by javanaiz » 27 May 2013, 15:38

hello Nay


it works well in the sampler situation

but looks more tricky than I tought in the sergio slicer situation

1) the ADSR patch is linked to the global sample time value,
and not to the slice time value.

How to make the adsr patch understand that each slice has a different value ?

2) I have also to link the play button (of the adsr patch) to each slice of the sample


point 2) looks ok to solve it (on my own)
but point 1) looks much more harder

I'm going to dig it ;)

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nay-seven
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Unread post by nay-seven » 27 May 2013, 16:25

I don't have made big test but if you divide the length of the sample by 100 and multiply by (end pos-start pos) this will give you the length of each slice to apply..?
Image

javanaiz
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Unread post by javanaiz » 27 May 2013, 23:48

Thxs for your help
here his my first attemp
math is not my speciality
so I feel like copying without real understanding ;)

http://rennes2100.free.fr/usine/Sergio% ... 1_Java.pat

but :
- it doesn't seem to affect the sound of the sample
- the play button of the ADSR doesn't seem to be actived also

looks like the ADSR module is not in the right place ?!

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nay-seven
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Unread post by nay-seven » 28 May 2013, 08:39

for me it's ok here, click on the white square of the play wire to see the 0..1 values
about the sound, i admit it's not easy cause it's short lengths..

javanaiz
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Unread post by javanaiz » 28 May 2013, 13:27

there is something I don't understand
if I set a simple knob link to the "gain" of the "volume" module (instead of the ADSR "outDB")
there is still no effect on the volume !

Image

maybe the real volume output is somewhere else in this patch

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nay-seven
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Unread post by nay-seven » 28 May 2013, 13:38

This patch has 4 voices of polyphony, so you need to use the apply polyphony button in the patch, if not only a voice is affected

see polyphonic sub-patch

javanaiz
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Unread post by javanaiz » 29 May 2013, 01:12

m'enfin !
it works
I set polyphonie to 1 et then apply polyphonie
you're right
the slice are so small,
that the difference is really small for our ears ;)

thxs a lot for your help Nay

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