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Posted: 24 Jun 2013, 12:30
by sephult
Hello Everyone!
I am looking for a solution regarding multi-control enable/disable.
Currently I have a basic container and a few shapes, I am looking to figure out how to disable shapes in realtime.
I have found I am able to make the object invisible, however the calculations are still present.
Does anyone have any suggestions for disabling objects, before I dig too deep and try to make something?
-Sephult
Posted: 24 Jun 2013, 13:11
by nay-seven
Hello and welcome Sephult,
No real solution for the container, but depending of your purpose, maybe the
Draw XY panel can do the job..?
Posted: 24 Jun 2013, 13:57
by iococoi
just a quick question:
what would be the easiest way to get some sort of trajectory path of those "physical" objects? there's a dedicated module, i know, but i'm not quite sure how to use it in this context..
Posted: 24 Jun 2013, 15:15
by nay-seven
By default, the physics engine is more to create random and independent movement for objects, but you can use the trajectory module is you need this way ( for example):

Posted: 24 Jun 2013, 20:31
by sephult
Thanks Nay, Also having some touch issues. Seems with Physics enabled...say two objects if I capture an object with the mouse the other seems to smoothly continue its trajectory. Unfortunately the Touch bogs the graphics down completely. Will put in a bug report.
Posted: 24 Jun 2013, 21:01
by sephult
Actually I just realized the 1.01.007 update and gave it a try. Looks to be alot more stable than the previous version. Seems Syncro has less skipping around and alot better response. Woohoo
Posted: 24 Jun 2013, 21:43
by sephult
Take that back, it was because response was defaulted back to medium slow....unfortunately my other touch sequencer was too slow to respond and show changes in mutes for multitouch. 5ms works great for that, horrible for physics engine with two shapes.