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Posted: 13 Oct 2017, 01:29
by fractalist
Hi,

Delay audio module stop working if there is no audio input.

I have pass objects that interrupt the input flow when I press a button (so nothing feeds de delay line anymore)
(I do this so I can have a buffer, and chose on the fly to play what's in the delay line of this buffer / delay audio module, which I then stop to feed.. should allow me to make a loop fter the fact, and play over it without feeding the delay anymore)

but yeah, as I said, what's supposed to be in the delay line does not play anymore.
why this odd behavior / feature ? (PS : I'm still on HH2)

Posted: 13 Oct 2017, 10:41
by sephult
How about using a cross fader instead to break the chain?
The pass flow, i don't think is fully an audio signal device as would be the cross fader.
Just one side open the other side your attached?

-s

Posted: 16 Oct 2017, 23:09
by fractalist
or just a volume fader by plaing with gain (with little smoothing of data to avoid clicks),
and yest it works, thanx !
still wonder what makes the module stop working without appropriate input)

in the meanwhile I had half-solved the issue by rentering the output of the delay ni its own input with 0% feedback (brings the volume a bit higher but it was manageble)

Posted: 17 Oct 2017, 10:39
by sephult
It's probably something to do with a general data null and the handling with a stopped audio signal.
With certain audio modules, you will notice that breaking the chain will go weird.
The FFT are the same way with these..and there a many others Ive noticed over time.

speaking volume/mute, couldn't you just mute? I assume you using this and the internal smoother?

It would be cool to see if there is a work around in upcoming bug-fixes.
Although a little thing that is preventable, sometimes you do get into your standards....I would prefer to use other modules over some at times, etc...


Glad you getting it working fractalist!

-s