Posted: 02 Dec 2007, 22:49
I have a P5 virtual reality glove.
I'm having trouble conceptualizing how to use it to create a certain auditory effect.
The P5 glove has 11 dimensions of midi control: X-Y-Z sensing of where your hand is in 3 dimensions, 3 "turning" dimensions (pitch, yaw, and whatever you call the other) and then one for each of your 5 fingers clenched (0 to 127 range from open to closed).
OK, so the fundamental part of what I'd like is to create midi note-on messages to control a drum roll.
I would like both velocity and volume to increase as the near/far axis increases.
I would like the "speed" of the drum roll to increase from left to right.
And then a simple on/off for the triggering with the thumb, so it only sends the note on drum roll message when the thumb is closed.
The thing is, I can't think of a VSTi or module that I know of that would trigger notes at a more or less rapid rate due t CC# data or anything else.
I think there's a way of constructing a module this way, but for whatever reason I'm having trouble conceptualizing it.
The beautiful thing is having leftover "dimensions" of control for 3D binaural panning or delay feedback and delay time or a buffer override effect's parameters.
Any advice?
I'm having trouble conceptualizing how to use it to create a certain auditory effect.
The P5 glove has 11 dimensions of midi control: X-Y-Z sensing of where your hand is in 3 dimensions, 3 "turning" dimensions (pitch, yaw, and whatever you call the other) and then one for each of your 5 fingers clenched (0 to 127 range from open to closed).
OK, so the fundamental part of what I'd like is to create midi note-on messages to control a drum roll.
I would like both velocity and volume to increase as the near/far axis increases.
I would like the "speed" of the drum roll to increase from left to right.
And then a simple on/off for the triggering with the thumb, so it only sends the note on drum roll message when the thumb is closed.
The thing is, I can't think of a VSTi or module that I know of that would trigger notes at a more or less rapid rate due t CC# data or anything else.
I think there's a way of constructing a module this way, but for whatever reason I'm having trouble conceptualizing it.
The beautiful thing is having leftover "dimensions" of control for 3D binaural panning or delay feedback and delay time or a buffer override effect's parameters.
Any advice?