Connecting ADSR patch to the sampler
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javanaiz
- Member
- Posts: 44
Hola
I 'm on the way to connect the ADSR patch to any audio source (sampler, live sample, sergio slicer ...)
to get the same effect like in this video :
http://christopherwillits.com/what-you- ... ut-willits
episode 2 / at 13'20''
The Usine ADSR patch look ok for that (like in kontakt)
but I can't figure how connecting this patch to the sampler to affect his "audio out"
from ADSR patch
--------------------------
fader out to -------> ???
fader out DB to --------> ???
best regards
Javanais
I 'm on the way to connect the ADSR patch to any audio source (sampler, live sample, sergio slicer ...)
to get the same effect like in this video :
http://christopherwillits.com/what-you- ... ut-willits
episode 2 / at 13'20''
The Usine ADSR patch look ok for that (like in kontakt)
but I can't figure how connecting this patch to the sampler to affect his "audio out"
from ADSR patch
--------------------------
fader out to -------> ???
fader out DB to --------> ???
best regards
Javanais
- nay-seven
- Site Admin
- Posts: 5684
- Location: rennes France
- Contact:
generally, fader out DB to --------> gain inlet of a Volume audio module
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javanaiz
- Member
- Posts: 44
hello Nay
it works well in the sampler situation
but looks more tricky than I tought in the sergio slicer situation
1) the ADSR patch is linked to the global sample time value,
and not to the slice time value.
How to make the adsr patch understand that each slice has a different value ?
2) I have also to link the play button (of the adsr patch) to each slice of the sample
point 2) looks ok to solve it (on my own)
but point 1) looks much more harder
I'm going to dig it
it works well in the sampler situation
but looks more tricky than I tought in the sergio slicer situation
1) the ADSR patch is linked to the global sample time value,
and not to the slice time value.
How to make the adsr patch understand that each slice has a different value ?
2) I have also to link the play button (of the adsr patch) to each slice of the sample
point 2) looks ok to solve it (on my own)
but point 1) looks much more harder
I'm going to dig it
- nay-seven
- Site Admin
- Posts: 5684
- Location: rennes France
- Contact:
I don't have made big test but if you divide the length of the sample by 100 and multiply by (end pos-start pos) this will give you the length of each slice to apply..?


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javanaiz
- Member
- Posts: 44
Thxs for your help
here his my first attemp
math is not my speciality
so I feel like copying without real understanding
http://rennes2100.free.fr/usine/Sergio% ... 1_Java.pat
but :
- it doesn't seem to affect the sound of the sample
- the play button of the ADSR doesn't seem to be actived also
looks like the ADSR module is not in the right place ?!
here his my first attemp
math is not my speciality
so I feel like copying without real understanding
http://rennes2100.free.fr/usine/Sergio% ... 1_Java.pat
but :
- it doesn't seem to affect the sound of the sample
- the play button of the ADSR doesn't seem to be actived also
looks like the ADSR module is not in the right place ?!
- nay-seven
- Site Admin
- Posts: 5684
- Location: rennes France
- Contact:
for me it's ok here, click on the white square of the play wire to see the 0..1 values
about the sound, i admit it's not easy cause it's short lengths..
about the sound, i admit it's not easy cause it's short lengths..
- nay-seven
- Site Admin
- Posts: 5684
- Location: rennes France
- Contact:
This patch has 4 voices of polyphony, so you need to use the apply polyphony button in the patch, if not only a voice is affected
see polyphonic sub-patch
see polyphonic sub-patch
