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Usine 5.25 beta 11

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senso
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Unread post by senso » 11 Sep 2010, 12:00

[large]Usine 5.25 beta 11[/large]
All reported bugs of the beta 9 are solved.

[large]improvements[/large]
- array's input in the XPpad module
- the internal help form has a Minimize button
- set array parameter in the random module
- inverse Y axis option in the layout of XYPad
- various design improvements

[large]fixed bugs[/large]
- several important bugs in the VSTRandomizor script
- hard bug when updating VST parameter's list
- the SetVariableString doesn't work properly in scripts.
- various bugs in the random data module

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[large]beta 9[/large]
All reported bugs of the beta 8 are solved. Important bugs in the VST version.

[large]fixed bugs[/large]
- various glitches issues in the VST version
- problems storing Midi-learn's after copy/past of a sub-patch.
- few details corrected.

[large]beta 8[/large]

All reported bugs of the beta 6 are solved. Important bugs in the IML fixed.

[large]improvements[/large]
- array's input in the Draw Objects module
- up to 128 objects in the Draw Objects module
- new layout option to draw connexions between objects in the Draw Objects module
- parameter type ptPointerBitMap, ptPointer, ptLed added in scripts
- array's parameters are saved automatically in scripts except if SetDontNeedSave is called
- new 1-X and X+1 math modules
- new window parameter in the grain sampler module

[large]fixed bugs[/large]

- all reported bugs fixed.
- audio glitches in the VST version

Image

[large]Usine 5.25 beta 6[/large]

Probably the most important update since the v5. It contains many important improvements and fixes several important bugs.
Usine 5.25 is AIFF compatible, globally faster and takes less memory.

It is still announced as a beta version but after, few buses issues corrections, the beta6 is now very stable
You should download it.


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[large]improvements[/large]
beta 6:
- the Delay module sounds better.
- new Compile&Init and Compile&Reload menus for scripts
- few new IML instructions: PAUSE, CREATE_UID, GET_CAPTION
- VST Randomizor template added

beta 5:
- Aiff sound files compatible
- Zero crossing is active now in the sampler during the recording process, if the option is activated.
- better audio quality and synchro in the Grain Generator module
- new on/off parameter in the send bus module
- Midi-learn is now allowed on all the buttons of the navigation bar in IB mode
- better size adjustment when moving/resizing controls.
- new browser/Add-ons design
- new protect mode as hidden string
- better Audio to Midi (pitch tracker) sub-patch
- new Active Line Number module, to get the selected line in the grid
- new navigation bar design (IB mode)
- new Midi Expand voices Midi Tool script
- new Math/Bit Operators OR, AND, XOR, NOT, SHL, SHR available as scripts
- new improved Random Law Generator sub-patch
- new options in the global IB "maximize if ON (Grid & IB)" and "maximize if ON (IB only)"
- Usine graphic engine is globally twice faster.
- Scripts take less memory
- audio protection in the Filter module to prevent instability
- new target parameter in the mouse module
- new SET_LAYOUT instruction in the IML
- new FaderColor Module.
- in the Sequenced Pianoroll, we can now scroll the cursor position.

Image

[large]fixed bugs[/large]
- problems with negative numbers in the RandomData module
- the 'edit layout' function is sometime tricky...
- various graphic refresh problems when the ASIO driver is down
- small refresh issue in the preset panel on recall
- sometime Midi/Key learns aren't properly stored in the patch
- often, the Midi setup is lost...
- the Midi Sequencer diplicates Midi Events in bar mode
- various conductor issues with copy/past bank
- refresh problem when a VST window is reduced as a thumbnail

[large]comments[/large]
- the scale parameter of Faders/Knobs is no longer in the layout settings but is now in the module settings (as it use to be in the V4)
- the color selector is now opened with a double click instead of single click.

23fx23
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Unread post by 23fx23 » 11 Sep 2010, 14:35

thanks,

very cool new XY pad arrays, vey handy!.
cool for 1- reverse thing also
and iml works perfect know, amazed how powerful it is!

now need to catch those new
ptPointerBitMap, ptPointer, ptLed manipulation, are there any references or exemples about them,
does it mean we can create bmp from script arrays?

23fx23
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Unread post by 23fx23 » 11 Sep 2010, 14:50

.... made a matrix of 64x128 that show a bird view of all live grid with a square overlay on top via new draw conections that
make me move a smaller zone where i want. excellent. as i use it only as a 'map', mean there is no clicking on it need neither
caption, wondered if it coulnd't be obtimized via being remlaced by a BMP out of the script...
soooo curious about BMP, is it an array of pixel colors?

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senso
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Unread post by senso » 11 Sep 2010, 16:39

now need to catch those new
ptPointerBitMap, ptPointer, ptLed manipulation, are there any references or exemples about them,
does it mean we can create bmp from script arrays?
ptLed is almost like a switch but with another design.

ptPointerBitMap, ptPointer,
are implemented for future developments. Not really accessible within a script for the moment. But one day Usine will be totally rewritten with a script...

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senso
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Unread post by senso » 11 Sep 2010, 16:41

soooo curious about BMP, is it an array of pixel colors?
In Usine the Bitmap Flow use a pointer to a TUsineBitmap object. Unfortunately You can't use it directly. But one day it will be a pixel array... Will come with the video flows.

23fx23
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Unread post by 23fx23 » 11 Sep 2010, 17:50

ok thanks for info, that sound cool,!anyway ive got millions of things to finish for now

headphoner
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Unread post by headphoner » 11 Sep 2010, 22:35

Hi,

Nice patch design!

Video flows! very soon i hope :D

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