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cables

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trik
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Unread post by trik » 08 Sep 2011, 12:55

i'm building a set where several sequences influence the sound and form of each other. i got the idea from my analog modular liveset.
now i tried to remodel the analog possibility to connect data ins and outs with a usine matrix. turns out this needs a hell lot of buttons and gets very confusing.
it would make usine livesets layouts much more arranged and versatile if there was a simple cable-in and cable-out, where we could connect every data / midi / audio stream with a cable, like in an analog modular synth.

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senso
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Unread post by senso » 08 Sep 2011, 17:58

It's already the case, with the "expand button" you have an access to all inlets/outlets and then connect them as you want.
But it's at your own risk, the result can be unpredictable.

trik
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Unread post by trik » 09 Sep 2011, 11:56

i'm very happy with all the cable connections i can do in the patch editor. but my idea was to bring cables to the interface to use them in a live setup, since this would need much less buttons than a matrix solution. (is that possible with the "expand" button?)
i my small example there is an envelope follower behind a sample player, which generates data. this data now can be routed live to various effects. here 8 rectangles are used, while with a matrix solution it would need 16.
Image

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senso
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Unread post by senso » 10 Sep 2011, 09:40

ok, I understand now.
Currently impossible.
Also it supposes the creation of another layer: wires on the interface which is an hard job.
Let me think about it.

gurulogic
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Unread post by gurulogic » 12 Sep 2011, 18:57

My thoughts about this are totally rusty, but how about using a combination of getting/setting parameters with a script and listbox etc. naming of data buses? It seems like between these two methods it should be possible to create a fairly powerful but uncluttered parameters routing scheme?

23fx23
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Unread post by 23fx23 » 12 Sep 2011, 20:59

Or cables could be drawn via the draw object module, then a matrix on bg maybe, still need a bit of scripting..

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