motorized
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La Tenaille
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- Posts: 547
- Location: Saint Etienne (France)
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I've discovered a few days ago that "motorized" option isn't only for motors, but all controls needing MIDI feedback. This indication in the manual would have saved me hours of head scratching (I've built all my feedbacks manually).
Or perhaps replace "motorize" with "MIDI feedback" to avoid misunderstanding ?
Or perhaps replace "motorize" with "MIDI feedback" to avoid misunderstanding ?
Maybe you could update the wiki, there are a ton of things I should update too.
Need to get a list together and do it.
Need to get a list together and do it.
"Every act of creation is first an act of destruction." -Picasso
yes, you're right, sorry for that, not always easy to find the good word in manuals.
will add a paragraph about it in the new manual coming
About wiki changes, of course you can ,but i actually work on a new one (with the new website coming too) , moving pages, changing name and updating with the new 2.0 features so wait a bit
will add a paragraph about it in the new manual coming
About wiki changes, of course you can ,but i actually work on a new one (with the new website coming too) , moving pages, changing name and updating with the new 2.0 features so wait a bit
A new one??? Is that why things have been in slumber the last month or so?
I'm excited now
Great news Nay!
I'm excited now
Great news Nay!
"Every act of creation is first an act of destruction." -Picasso
They've been teasing us mercilessly with all these hints!
All I keep wondering, is how merry will this Christmas be?
All I keep wondering, is how merry will this Christmas be?
Thank you for these infos !
I've got a Korg nanoKontrol2, its Led mode is "external". For example when I assign a switch in Usine to one button on my controller, I would like that Usine sends a midi out message to my controller in order to turn on and off the button's led of my controller. It is possible with the motorized mode without building feedback manually ? I've selected "motorized" and tried "mackie mode" but Usine doesn't send any midi out message to my nanoKontrol.
Thank you for the help !
I've got a Korg nanoKontrol2, its Led mode is "external". For example when I assign a switch in Usine to one button on my controller, I would like that Usine sends a midi out message to my controller in order to turn on and off the button's led of my controller. It is possible with the motorized mode without building feedback manually ? I've selected "motorized" and tried "mackie mode" but Usine doesn't send any midi out message to my nanoKontrol.
Thank you for the help !
Seems like there is not much information about how to do it, but lot's of people asking the question.
This looked promising:
http://new-supercollider-mailing-lists- ... 98791.html
and here, if you can make sense of the clojure code:
https://github.com/overtone/overtone/bl ... NTROL2.clj
This looked promising:
http://new-supercollider-mailing-lists- ... 98791.html
and here, if you can make sense of the clojure code:
https://github.com/overtone/overtone/bl ... NTROL2.clj
here how the new chapter look now, tell me if it ok now ( @nosca: i suppose you need to set your Midi device out to motorized ?)


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La Tenaille
- Member
- Posts: 547
- Location: Saint Etienne (France)
- Contact:
It's clear!
But I think it would be simpler to replace "motorized device" in Usine panels with "MIDI feedback"
But I think it would be simpler to replace "motorized device" in Usine panels with "MIDI feedback"
It works !!!
Thank you so much !
Thank you so much !
It is possible to choose on which channel the midi feedback will be sent ?
My nanoKontrol is on channel 1 but inside Usine I need to change its channel. So the feedback is automatically sent on the channel that i've chose inside Usine, not on the channel 1, so the button's led doesn't turn on and off...
My nanoKontrol is on channel 1 but inside Usine I need to change its channel. So the feedback is automatically sent on the channel that i've chose inside Usine, not on the channel 1, so the button's led doesn't turn on and off...
maybe i need a patch example to see how you organize your work , but the only workaround i see is to create a ghost object ( where = invisible and linked to the original) with a different Midi assignation ?
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