Welcome to %s forums

BrainModular Users Forum

Login Register

Sub-Patch Exclude Nodes?

I need help on a Patch
Post Reply
sephult
Member
Posts: 1144
Contact:

Unread post by sephult » 10 Feb 2015, 14:45

One difficulty I find is organizing sub-patch nodes on the parent output.

Any Rhyme or Reason that anyone knows in cleaning up these nodes logically?

There are many cases where I add buttons or knobs, and wish that these were not exposed to the parent patch.
I assume there currently is no way to specify that this happens. Any idea if there is a possibility?

Maybe IML defined for subpatch?

-S
"Every act of creation is first an act of destruction." -Picasso

shawnb
Member
Posts: 190
Location: San Francisco
Contact:

Unread post by shawnb » 10 Feb 2015, 17:13

I think IML/templates engine will do it, I think you have to create a new template.

I believe the link on the parent is governed by this chunk of code in the template:
2 // none=0,in=1,out=2

I haven't used them though, not sure I'd want to go there yet!

If you change the base template, then all instances of the control will be affected. So I think you need to try to create a new control with new behavior.
Address the process rather than the outcome. Then, the outcome becomes more likely. - Fripp

sephult
Member
Posts: 1144
Contact:

Unread post by sephult » 10 Feb 2015, 18:18

See that is what I had thought too.

I tried to modify the current button-in template, with different variations....like the one you showed and some of the flow types, but with no positive results. I will approach again, make sure I wasn't doing something obviously wrong :D (seems to be happening quite a bit...lol)

There is an IML for the sub-patch, so I am wondering if there is a way from there to do exclusions, like all buttons do not display an input, etc..

I was thinking the same thing for the child, assuming that if I modified the button input it would have not shown in the parent subpatch.

-S
"Every act of creation is first an act of destruction." -Picasso

woodslanding
Member
Posts: 1327
Contact:

Unread post by woodslanding » 12 Feb 2015, 08:28

I have complained about this for many years. The automatic exposure of certain module ins and outs to the parent causes so much confusion. I still do not understand the thinking.

You can nest your subpatches 2 deep, but don't know what the processing penalty on that might be.
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

sephult
Member
Posts: 1144
Contact:

Unread post by sephult » 13 Feb 2015, 02:19

I have been burying sub-patches, regardless though. I still have lots of confusion :)

Just wish there was a way to organize the nodes exposed to the outside world.

-S
"Every act of creation is first an act of destruction." -Picasso

CREDO
Member
Posts: 39
Contact:

Unread post by CREDO » 13 Feb 2015, 07:17

Maybe this isn't what you mean, but the vertical position of modules influences their inlet/outlet position?

I agree though, the option to expose or not nodes for subpatch buttons, faders, etc. would be nice (depending on cost).

Post Reply

Who is online

Users browsing this forum: No registered users and 57 guests