So here is the thing:
- Random Values Generator outputs float values between 0 and 1.
I have it connected to a A>=B which goes into a fader that is controlling dry/wet.
I want the dry/wet fader
- full wet when random value is above 0.80
- dry when below 0.80.
But A>=B doesn't work because it stays full or off (1 or 0) until the next trigger arrives.
So I am a bit stuck now.
Quick solution somebody?
Thanks in advance,
tL.
Need help with a "Logical Gate"
Hmm.. I can try to help but I am not sure I fully understand what you are trying to do. When I try with your method, it seems to behave as expected by the first part of your question and the wet fader is at 1 when the input is above 0.8 and at 0 when the input below 0.8, but this is not the desired behavior?
Do you mean the fader only stays full for one step, even if the next step (change of value) is also over 0.8? It should indeed work if your b value is 0.8 and 'block' is turned off.
Is your fader's min and max set to 0 and 1? Have your tried repairing the ID's? Conflicting ID's from copy and paste actions can sometimes have undesirable effects.
Is your fader's min and max set to 0 and 1? Have your tried repairing the ID's? Conflicting ID's from copy and paste actions can sometimes have undesirable effects.
Thanks guys! I checked all the steps again and followed Blaaks advice as well.
Now it works, I am just not sure which particular point made it work...
Thanks again,
tL.
Now it works, I am just not sure which particular point made it work...
Thanks again,
tL.
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