cellular automata
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Androidmonk
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some synthedit users ask for this some months ago too..
and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :
http://www.urthwurk.com/johne/vst.html
with an audiotomidi(pitch) patch behind you could expect cool results...
and Etric Van Meyer has made a module in this way , somes try it and the better result i've know is Lifecycle by Johne :
http://www.urthwurk.com/johne/vst.html
with an audiotomidi(pitch) patch behind you could expect cool results...
not really a pb to do that with a script?
the output could be a set of array's
the output could be a set of array's
Olivier Sens
www.brainmodular.com
www.brainmodular.com
I try to do a Game of Life user module; I have uploaded it...
great !
what is the data out value? how do you calculate it?
what is the data out value? how do you calculate it?
Olivier Sens
www.brainmodular.com
www.brainmodular.com
Nice work - but when I expanded the window it behaved strange. Maybe CellSize should be relative to the window size instead of the other way around? (That is, if I have understood the source...
) Then you can operate with a fixed size X/Y matrix as well, which I reckon will make things simpler when/if you're outputting array(s).
PS
I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they?
DS
Isn't that what the generate button is for, or have I misunderstood completely?zenzak wrote:how to auto trigger the module
I haven't really got around to create user modules myself (I know I should!), but can't you create an output parameter of type ptArray just like in the scripts? I suppose the single value data output would be replaced by one or more arrays?zenzak wrote:and how to have an out array ??
I have no idea...zenzak wrote:... and finaly what to do with it
PS
I have had a bit of fun entering a handful of cells, and then clicking generate. The results puzzles me a bit. I don't find it strange that the "population" dies out with just a few non-neighbouring cells to start with, but now I've created something that switches between 8 cells in a "circle" and 8 in a "cross" every time I click generate. The cells aren't connected in either. For all I know, this might be perfectly in line with the theory, but real cells don't behave like that, do they?
DS
Bjørn S
the data values are just x*y... I have corrected some little bugs and i'ill upload a new version with x and y as out values and perhaps some predifined shapes.
Cdt
zenzak
. i prepare an other module with bouncing balls.
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Cdt
zenzak
. i prepare an other module with bouncing balls.
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thanks for the explanation
I have a request: can you make 'balls' proportional to the size of the moving area?
I'm impatient to test.zenzak wrote:. i prepare an other module with bouncing balls.
I have a request: can you make 'balls' proportional to the size of the moving area?
Olivier Sens
www.brainmodular.com
www.brainmodular.com
Cool!zenzak wrote:zenzak
. i prepare an other module with bouncing balls.
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yep , love this kind of tools too
if this can give you some inspiration , i use this one as vst :
BallSequencer
http://upland.no/software.html
if this can give you some inspiration , i use this one as vst :
BallSequencer
http://upland.no/software.html
I've download a new version of the Game of Life Module. Some bugs are fixed and i add two array out with x and y points. A sample workspace is joined in the archive to test the module.
zenzak
zenzak
I love that plug-in.nay-seven wrote:yep , love this kind of tools too
if this can give you some inspiration , i use this one as vst :
BallSequencer
http://upland.no/software.html
I'd also love a native module in Usine!
Thanks you Zenzak.
For those who don't know game of life: http://www.bitstorm.org/gameoflife/
The Rules
For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.
For those who don't know game of life: http://www.bitstorm.org/gameoflife/
The Rules
For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.
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Androidmonk
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Here's an interesting description of how the WolframTones site makes music with 1D (Wolfram) cellular automata:
http://tones.wolfram.com/about/how.html
http://tones.wolfram.com/about/how.html
here a Tutorial about building a MIDI game of life sequencer in processing.
You can download the sourcecode...
http://vimeo.com/1824904?pg=embed&sec=1824904
You can download the sourcecode...
http://vimeo.com/1824904?pg=embed&sec=1824904
I know this is an old thread but couldn't this be done with a matrix and some logic modules? I just can't grasp how to implement it though.
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