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Tabbed panel example added in "other" section

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martignasse
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Unread post by martignasse » 29 Oct 2008, 20:08

Hello,

For those who need some more space than there screen can provide ;-)

With the power up of the usine interface modules, we can now make some tab on panel.

Now, we can reduce the space needed to show all this marvelous interface stuff, and specialize the content shown (one tab for the FX, one for the EQ...)

hope you like it.
Martin FLEURENT - Usine Developer - SDK maintainer

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nay-seven
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Unread post by nay-seven » 29 Oct 2008, 21:02

Well Done!!

ethnix73
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Unread post by ethnix73 » 29 Oct 2008, 23:12

Good idea martignasse!!!
Seb.Dub

bsork
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Unread post by bsork » 29 Oct 2008, 23:27

Very cool little patch, and a very good example of how easy the interface builder can be customized for different needs!
Bjørn S

Clearscreen
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Unread post by Clearscreen » 30 Oct 2008, 00:57

this is really great bsork! congratulations!

moody33
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Unread post by moody33 » 30 Oct 2008, 01:10

thanks to share

Clearscreen
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Unread post by Clearscreen » 30 Jan 2009, 01:29

thanks martignasse for this, but a while ago i noticed (i think... it was a while ago) that this setup is a bit limited in how many tabs you can have before the logic starts being confused, so i created a slightly different setup that can have unlimited tabs and won't get confused. it's very useful for building interfaces with pop-up style windows on a touchscreen!!

all credit to martignasse for this though as it was his idea, i merely tweaked it a tiny bit :)

martignasse
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Unread post by martignasse » 30 Jan 2009, 10:19

hello Clearscreen,

Really cool extend of the concept, like it a lot :)

Funny how the Tab thing was updated these days, now it's definitively a great tool to manage those "millions controls baby's".
all credit to martignasse for this though as it was his idea, i merely tweaked it a tiny bit:)
That the good thing with the add-ons repository, with all of us, we can make an idea growing to the top.

for fun, try to say ten times this sentence :

adding add-ons based on add-ons added

:lol:
Martin FLEURENT - Usine Developer - SDK maintainer

ian_ep
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Unread post by ian_ep » 30 Jan 2009, 13:01

That the good thing with the add-ons repository, with all of us, we can make an idea growing to the top.
I have a small plea to the clever people who post addons. Please write a little 'manual' for your addon on the Wiki page. Describe what your addon is supposed to do, how to use it, what clever patching tricks have you used etc. ...

It would be a great help, especially to us newbies. Sometimes it is not obvious what an addon is supposed to do ... or even if it does anything! ;-)

Ian

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senso
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Unread post by senso » 30 Jan 2009, 17:57

great ! good collaborative job .

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