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Lemur-like Faderskins

Tell us what you'd like Usine to do
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seher
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Unread post by seher » 03 Mar 2009, 00:35

like senso wished:
Here are some pictures of that Faders i´m actually worked on.

Image

Image

the red glowing rectangle switches orange when the fader is off.
I can change those faders in every sice, scale and colour.
this is just an prototype with a little bug on the right edge when the fader gets moved.
no big thing.
They need some finetunings that i will do next.
Designing like this is really fun to me.
so i guess there will be more soon.

Tell me what you think..

Faders in movement:
http://www.youtube.com/watch?v=Bsa-alyjCdg
they are not exactly placed.. just a demo.

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nay-seven
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Unread post by nay-seven » 03 Mar 2009, 07:12

whooa!
very nice ones ! good job !

fractal
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Unread post by fractal » 03 Mar 2009, 11:20

Yeah !

Super cool !!! i love it !!! i Want it !!!! ; )

If you can make some swith lemur like or other lemur stuff :)

The glowing effect is beautiful !

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senso
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Unread post by senso » 03 Mar 2009, 12:04

yes yes!!!

23fx23
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Unread post by 23fx23 » 03 Mar 2009, 14:31

nice nice nice

seher
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Unread post by seher » 03 Mar 2009, 17:10

ey Senso.
Is there any way to implement animated gif graphics so i can realizise some funky ideas that i got?
I got many ideas for controllers..
It would be cool to if we could implement vector graphics so any user could resize my creations quickly themself inside the program without ugly disortions.
is there a way to make more steps for the fader so they move smoothly and exact?
I just worked upon your faderskin..

23fx23
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Unread post by 23fx23 » 04 Mar 2009, 00:13

...also mine little request: using bitmap faders are great, unfortunately I was facing the pb that I couldn't use them as switch. I wish there was a mouse down option on every kind of object, that would allow us to contourn many pbs.
could be cool if there was a such 128 frames object for switch / pannel so we could have independant display/clickinG.
but that's already awesome!! Im cj artist this is my main job. so Ill try to make some too, actually lot of work on gaspard noe's next movie, but soon finished so plenty of time to do (can do 2d/3d animation) gave me lot of ideas...

seher
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Unread post by seher » 04 Mar 2009, 00:50

23fx23 wrote:that would allow us to contourn many pbs.
Sorry.. but what means contourn, and what do you mean with pb?

23fx23
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Unread post by 23fx23 » 04 Mar 2009, 04:17

sorry for my poor english

pb means problem and coutourn is a word that doesn't exist lol to say "find workaround"
the actual "pb" I have and I dlike to find workaround is if I input values to display 128 images on a fader i can't really use it as a switch, whereas it would be possible with a mouse down option, (in other wordz make a switch that can display 128 differents frames ie for blink not only on 2 values or display a premade-jpg animation with labeled text ect..).

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senso
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Unread post by senso » 04 Mar 2009, 09:58

seher wrote:ey Senso.
Is there any way to implement animated gif graphics so i can realizise some funky ideas that i got?
I got many ideas for controllers..
It would be cool to if we could implement vector graphics so any user could resize my creations quickly themself inside the program without ugly disortions.
Actually a lot of graphic options are missing in Usine. I'll try to implement them as much as I can.
But creating a graphic vectorial engine is a very hard job and I have absolutely no knowledge about this kind of stuffs. I was expected that a brilliant programmer will create vectorial bitmaps with the SDK because I cant do it my self. I'm sure it will arrive soon!
is there a way to make more steps for the fader so they move smoothly and exact?
I just worked upon your faderskin..
Actually yous can have up to 128 frames. In the next version the limit will be 512.
Is it enough?

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senso
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Unread post by senso » 04 Mar 2009, 10:01

the next version will have "mouse down" outlets on Images and Text modules.

23fx23
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Unread post by 23fx23 » 04 Mar 2009, 13:26

yeaaaah cooool .

512 is enough for me.

seher
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Unread post by seher » 04 Mar 2009, 21:33

Actually yous can have up to 128 frames. In the next version the limit will be 512.
Is it enough?
yeah, that would be enough.
I guess i have to understand how i can make it in 128 frames.
Have you this progress discribed in your tutorial?
maybe you can give me a link about it..

That vector thing would be cool in the future.. it would be good If you could do supporting for animated graphics, Transparent elements (.png files woul be good) and the possibillity to choose graphics for the ball on the xy pad first.
So i can get started with some more.. ;-D
take the time you need, and post it when its done..
I will talk with friends of mine about some ideas that i will realize.
One has knowledge about java and c++,
the other in graphic and web design..

23fx23
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Unread post by 23fx23 » 05 Mar 2009, 00:00

seher wrote:I guess i have to understand how i can make it in 128 frames.
.
in the edit layout of fader frames can be up to 128

seher
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Unread post by seher » 05 Mar 2009, 01:30

Okay.
i guess il go and try it.
thank you


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